Look behind them, as they obscure the location of this briefcase.ģ.) After setting the missiles to blow up the ship in the final hangar, look around to find a sort of makeshift basketball court. The briefcase is nearby.Ģ.) When you enter the hangar to use one of the parked planes to blow through a door, seek out some missiles. Climb another ladder to a third level, where the briefcase is located.ġ.) After landing on the ship's main deck, run to the right of the control tower. Kill all of the enemies, and then climb up the steps to the platform's second level. The briefcase should be against the wall near the tent.ģ.) Right before you meet Ali Youseff, there are some metal platforms with armed guards on it. The briefcase is on top of a short set of stairs at the back end of the platform.ģ.) In the area adjacent to Brian Hick's cell, you will find this briefcase.ġ.) Right before climbing up the ladder in order to take out Ali Youseff's Helicopter, grab the briefcase at the bottom of the ladder.Ģ.) After calling in the air-strike on a nearby bunker, seek out a large tent near the dividing wall. That's where this intel briefcase is.Ģ.) Kill the first heavy armor guard you encounter (there will be a cutscene), and search the platform area nearby. There's a small path going uphill near it. On the flipside, however, if you didn't collect them on your first playthrough, they'll be there on subsequent playthroughs until you do.ġ.) Look behind the initial M-11 missile you encounter. Please keep in mind that they can only be collected one time, so if you've collected a briefcase, it won't appear again on a subsequent playthrough. All of these misgivings are minor compared to the fact that the overall story about busting up a drug cartel in Mexico is kind of unmemorable, though it gets better when played with a human player in co-op either online or via split screen.Below are the locations of all fourteen intel briefcases in the game. There are minor bugs during gameplay that interrupt flow, such as doors that have trouble opening due to player placement, as well as the occasional invisible barrier that fails to disappear, due to a remaining enemy lurking somewhere in the environment. However, the graphics are not quite as impressive as EA’s own Dead Space 3. The game looks decent and runs smoothly at a great framerate, one that does not slow down even though several explosive barrels are going off in the background due to careless gunfire. Team interaction is mainly limited to boosting the other player over walls or obstacles. Instead, the game has an Overkill ability which lets the player shoot unlimited ammo for a brief period. What does impact gameplay is several of the team-based abilities, such as standing back-to-back and moving down enemies in slow motion, have been removed. Equipping weapons with ridiculous mods and customisations has been stripped back slightly, though since I was never a fan of “blinging” weapons and masks in the earlier games, it does not impact the enjoyment of The Devil’s Cartel. However, for whatever reason, the developer has decided to strip back the game to its absolute basics, even more so than the first game. ![]() The game features the same run-and-gun-and-cover gameplay found the earlier two games. Revealing more will only lead to spoilers, though I will say that I was not quite happy with the way the story in The Devil’s Cartel developed and ultimately concluded. Having played the prior two Army of Two games, it was kind of jarring to see how the developer treated Salem and Rios in the storyline compared to the past. Facilitating this change are significant plot developments that involve all four characters. ![]() Instead, the reigns have been handed over to a pair of new operatives, simply known as Alpha and Bravo. The main change is that the series’ protagonists, Elliot Salem and Tyson Rios, have been relegated into a supporting role. Numerous changes have been made to the game over the past two instalments, creating a significantly different gaming experience. 2009’s Army of Two sequel, The 40th Day, was not quite as fun as the first time around, but EA let the franchise take a breather before it returned to it with this year’s sequel, The Devil’s Cartel. In addition to Dead Space and Mirror’s Edge, another compelling new property EA released in 2008 was Army of Two.īy melding the cover-based-shooter gameplay from Epic’s Gears of War with an AI (or real life) squad member in a gritty, real-world setting, EA had a sleeper hit on its hands that managed to make its mark on the third person genre. ![]() Former EA CEO, John Riccitiello, can be accused of doing many things during his tenure, but one of them can not be lack of new IP for this generation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |