The official game website updated between August 3 and August 5 to provide a more complete picture, and as expected the PC3 car closely resembles that of PC2, with some new additions. Save the odd glimpse in the background of a teaser video and one or two gameplay videos, there wasn’t a lot to go on. SMS has confirmed that there will be more than 200 cars in total in PC3, but up until the official car list release, there was not all that much information on what they were. There’s also the option of female avatars. Players will also be able to customize their driver avatars, with a number of different suit and helmet combinations and colors. We await more details on the implementation. Other FeaturesĪlong with promised improvements to controller support, which SMS says is a major leap over earlier games, PC3 will offer support for VR on PC. This is a subject of quite some discussion at present and will hopefully be resolved in due course. How this will affect damage repair, long endurance races, and even esports events remains to be seen. Should the weather turn from clear to rain – or worse – the tire itself will adapt to become the right rubber for the job, eliminating any need to come into the pits. The game will still use the Seta Tire Model from previous titles, however the tire core layer of that model will be locked into an optimum state. According to SMS, tire degradation, fuel use, and pit stops were removed from the game very early on in development in order to take the focus away from “engineering tactics” and back onto the fun of driving. Rather strangely, this is a feature that is confirmed to be absent from Project CARS 3. SMS has also confirmed that PC3 will feature esports events, taking over from PC2 after this summer’s launch. Public events will group players according to their safety level, though we’re waiting for more information on that at present. However, early access has revealed that there will be a number of options within the multiplayer, including custom lobbies, quick play events, and scheduled races. Online Multiplayerĭetails are thin on the ground about a multiplayer mode. Again, how wide-reaching this is will be something we won’t know until nearer launch, however the clip did show a race car losing its rear wing after heavy contact. DamageĮarly game play clips have revealed that there is a damage model in PC3. The game’s official website suggests players may also customize their driver avatars, though we haven’t yet seen that process in action. Decals would also fit into preset slots around the vehicle, allowing for rapid creation of custom liveries. This showed it to be based around multiple preset patterns which the player could color - with at least four paint layers available. Livery EditorĮarly information hinted at visual upgrades, with new wheels, new number plates, decals and liveries, though didn’t elaborate on how extensive the livery editor would be.Īn update on August 20 revealed the editor in action. You won’t be able to enter a classic Ind圜ar race against a Lotus 38 with a tuned Civic, for examples. This will allow players to stick with one car through the various categories if they so choose, although there are some entry limitations on vehicle types. Upgrades will change a car’s performance index (“PIR”) and may change what classes they are eligible for. These include basic parts like tires, brakes, and engine parts, through to a full race modification upgrade to turn your road car into a GT machine. Players will be able to upgrade their vehicles with a number of different tuning components. Both previous entries in the series, along with SMS’s Shift games, use an in-house developed game engine known as the “Madness” engine, and this continues for the third game. The series derives its name from the term “Community Assisted Racing Simulator”, a method of raising funds to develop the original title. That was followed by an official announcement, along with a wider social media campaign. PlayStation actually revealed Project CARS 3 on June 3 2020, with a YouTube video it inadvertently released when publisher Bandai Namco had intended to delay it. The series, developed by Slightly Mad Studios - which was also previously responsible for Need for Speed Shift and Shift 2 - has always been available on both PlayStation and Xbox consoles, along with PC via Steam. Project CARS 3 is the third entry in the Project CARS series, which first arrived back in 2015.
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